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Perzyx
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re: Sartheron 3D (3 drakes)

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So, we need to have this accomplished by end of month. We've done 1 drake up so far, and next will need to do it with 2. But by the end of the month I hope to see that we get the achievement and title of doing it with three.

So. I will link strategies and posts from various online sources that will help us with this encounter. Let's make this thread a collection of brain dumps to have all the best strats understood before we go in for the kill.


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Perzyx
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re: Sartheron 3D (3 drakes)

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http://www.tardfactor.com/experiences/the-hard-way

http://www.stratfu.com/strats/Sartharion3D?title=Sarth3D

This is a good starting read about the fight. It doesn't give step by step strat however but good general idea of the fight.

http://elitistjerks.com/f15/t39610-sartharion_company_3_drakes_discussion/p2/

Is a forum with many posters about stat's on this fight. I will copy and paste in another post all the posts for the link that I feel are quality.


Last edited by Perzyx on 2009/01/14 18:39; edited 1 time in total


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re: Sartheron 3D (3 drakes)

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FROM A EJ POSTER:

I tank Sartharion until all 3 drakes are dead (we transition him to the feral who's been tanking drakes up to that point for better physical mitigation). A proper rotation of cooldowns and I never die from breaths.

For any unholy DK's wondering, Bone Armor pre-inc, save the cooldown until Shadron lands. ~5 seconds after Shadron lands, put on bone armor and pop Lichborne to help keep it from being used up by melee attacks. I usually still have 1-2 charges by the time Vesperon lands. When vesperon lands, real CD's start -- AMS, IBF, AMZ + HP Trinket, BoSanc, Guardian Spirit. Only ever had to get to GS once or twice -- if the fight is stretching on for that long, it's going to be hard.

One key thing about the fight is you need really good DPS. If Tenebron can be burnt down before Shadron joins the fight, you're in good shape. If not, he soon after creates a second set of eggs and you're screwed. On the same subject, the sooner Shadron dies after Vesperon is down, the better. Obviously AE and kill the disciples after each drake is dead.


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re: Sartheron 3D (3 drakes)

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am going to post this to lay out the facts of the fight to prevent the 5,000 questions about how the acolytes, drakes, and buffs/debuffs work.

Upon engaging Sartharion with any drakes up, debuffs/buffs are applied.

First off, Will of Sartharion is activated, self explanatory.
Tenebron's ability is Power of Tenebron
Shadron's ability is Power of Shadron
Vesperon's ability is Power of Vesperon

These debuffs will remain, from engage of Sartharion, until that drake is slain.


Tenebron lands first, roughly 35-40 seconds after engaging Sartharion.

Tenebron is unique in that he doesn't have an acolyte. He hatches eggs in the Twilight Realm. A few seconds after hatching eggs, the Whelps will appear and will need to be dealt with.

Shadron lands next, roughly ~45 seconds after Tenebron lands. A few moments after he lands, he will call forth an Acolyte of his. After the Acolyte is summoned in, it channels a buff on to Sartharion. The buff Shadron's acolyte channels is Gift of Twilight

The tooltip is wrong, it increases fire damage dealth. Sartharion doesn't even deal any Shadow damage, so naturally that part would have been irrelevent had the tooltip been accurate.

When Shadron's acolyte is slain, if Shadron is still alive, he will resummon one shortly after it dies, which in turn will begin to channel the buff again.

Vesperon is the final drake to land, roughly 45 seconds after Shadron lands.

Vesperon also has an acolyte with identical summoning/channeling behaviour as Shadron. Except, this Acolyte puts up a debuff in the raid instead which is Twilight Torment

This debuff causes you to take ~2-4k shadow damage whenever you deal damage. It can crit (probably based on spell crit, as a prot warrior I almost never see it crit). When you "proc" the torment damage, you immediatley lose the debuff for a few seconds. Losing the debuff for those few seconds (about 2) means you will no longer take that additional 75% fire and shadow damage, as well as preventing you from getting any further procs for the duration. This basically equates to Torment being, on average, about 2000 DPS on yourself if repeatedly proccing at max frequency.

The debuffs and buffs in the fight can all interact together and cause difficulty. The common problem is Sartharion's flame breath gibbing your tank. The multipliers are as follows:

Sartharion's Flame Breath = 10938 - 14062 damage.
Shadron (Power of Shadron) x2, 100% modifier = 21860 - 28124 damage.
Acolyte of Shadron (Gift of Twilight) x2 x1.5, 50% modifier = 32790 - 42186 damage.
Acolyte of Vesperon (Twilight Torment) x2 x1.5 x1.75, 75% modifier = 57383 - 73826 damage.

73826 damage *.84 (defensive stance, 16% less damage) = 62014 top end on the breath when all buffs/debuffs are up.

Finally, whenever a drake is slain, Sartharion gains a stacking debuff (naturally, up to a 3 stack, max). Twilight Revenge
It does not affect magical damage Sartharion deals.


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